﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IDamage  {
    /// <summary>
    /// 伤害计算
    /// </summary>
    /// <param name="skill">当前作用的技能</param>
    /// <returns>返回技能带来的伤害数值</returns>
    int Handle(Skill skill);
}
